The Traction Wars: A Hungry City RPG
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Jul 4, 2009, 12:14pm




The Traction Wars: A Hungry City RPG :: Home
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Forum NameTopicsPostsLast Post
General
[ ]Announcements
Check this place out to find the latest news about the board.
534on Jun 17, 2009, 7:33pm
by glenmordor
in Ranks
[ ]Information (1 sub-board)
In a world of turmoil it seems information is the best way to survive. Be sure to check this place out here before posting or creating a character.
88on Oct 28, 2006, 7:34pm
by Sunlit Waters
in Synopsis for Predator'...
[ ]Create a character (1 sub-board)
Come here to retrieve a character sheet and to find out about important characters of Mortal Engines.
55127on Jun 17, 2009, 8:15pm
by glenmordor
in Glenmordor
[ ]Devious Plotting
Got ideas for a storyline and need someone to make it happen? Then put it here.
532on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
[ ]General Stuff (1 sub-board)
You can talk about anything here
Moderator: Sunlit Waters
35192on Feb 5, 2009, 2:30am
by rayNimagi
in Where is everyone?
[ ]Art Stuff
Come here to show us any pictures, stories or poems you may have created for the RPG. You can also test out any signatures or avatars.
1440on Nov 26, 2008, 5:03am
by wowposter
in digital signate, Used...
[ ]Advertising
Where shameless plugging of all sorts is allowed. Tell us all about your own RPG or website.
4355on Nov 26, 2008, 5:03am
by wowposter
in digital signate, Used...
Tractionist territory
[ ]The Hunting Ground
What was once Europe is now a vast, featureless plain, given over to the few remaining Traction Cities of the world. This is where the larger hunt the smaller, and where one can never truely be safe.
785on Jan 25, 2009, 5:28pm
by tsc0308
in The Stalker
[ ]Nuevo Maya
What was once South America, is now severed from the north continent. It is home to many savage ziggurat cities that force slaves to fight in arenas against other slaves and stalkers in the name of their gods.
333on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
[ ]The Ice-Waste (1 sub-board)
A barren, frozen land in the north where life on the ground is near impossible. Very few cities survive out here, making it a bitter haven for those which can.
289on Nov 26, 2008, 5:01am
by wowposter
in digital signate, Used...
[ ]Airhaven
Long ago Airhaven was once a Traction city but to save itself from being eaten it took to the sky with huge gas bags keeping it aloft. It now sails over the Hunting Ground and heads south for the winter, making itself a trading post and meeting place for aviators.
8113on Nov 26, 2008, 5:03am
by wowposter
in digital signate, Used...
[ ]Trading Clusters
Every so often a group of small towns will meet and trade whatever goods they can, ranging from food and repairs, to old technology and slaves. These events are great for the business of merchants.
119on Jul 27, 2006, 2:23pm
by Teutoni - Lindsey
in Outcast
Anti-Tractionist territory
[ ]Batmunkh Gompa (3 sub-boards)
A poweful fortress-city that protect Shan Guo from the Tractionists, this is where the Anti-Tractionist League bases all it's airships and military support.
423on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
[ ]Batmunkh Tsaka (1 sub-board)
The birthplace of Anti-Tractionism high in the central mountains of Shan Guo. It is a mingle of quaint houses, parks, canals, concrete rocket emplacements, and ugly wind turbines.
3105on May 25, 2007, 3:30am
by scar
in Celestial hell.
[ ]Shan Guo
The bulk of anti-tractionist land which once was India and China. Safeguarded by marshland and a chain of mountains, it is a haven, safe from the Tractionist threat.
319on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
[ ]Rouge's Roost (1 sub-board)
In the North icy seas is a tiny black island with sheer cliffs. It is the home to the extremist Green Storm, once an eyrie to the legendary Red Loki and his air-pirates, the signs of battle that forced him from it still scar the rocks.
35on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
[ ]Out-Country
The name given to the wilderness outside any city. It it often just mud turned over by the plowing of cities, and there is very little shelter. You will need the best of your survival skills to make it out here.
4108on Aug 4, 2008, 11:22pm
by rayNimagi
in The Return
Lost Boys territory
[ ]Grimsby
A vast sunken city, it's town hall showing the only signs of life. Inside are the pod bays, swag holds and dormitories of the mysterious Lost Boys.
367on Nov 26, 2008, 5:02am
by wowposter
in digital signate, Used...
Pirate Territory
[ ]The Bird Roads
High in the sky where all airships fly, the crisscrossing, lawless Bird Roads are the air-pirates' favourite haunt. ((Use this board for ANY airship-based threads unless they're likely to end with a crash!))
524on Nov 26, 2008, 5:03am
by wowposter
in digital signate, Used...
[ ]The Rustwater Marshes
Named for the rusted remnants of Traction-Cities who blindly stumbled into the death-trap. The amphibious pirate towns have no problem manuveuring here and often lure hungry cities to their marshy deaths.
243on May 2, 2008, 5:07pm
by Sunlit Waters
in Unecessary Trouble
[ ]The Sea of Khazak
An inland sea spotted with islands and feared by Tractionists not only for the engulfing waters, but also for the amphibious Pirate Cities that lurk in it's every corner. As the land-shanty goes 'Beware, beware the Sea of Khazak, for the town that goes near it will never come back'
00
[ ]Hundred Islands
What was once the Mediterranean is now mostly submerged by water, only dotted bits of land poke through, making this an ideal hunting ground for amphibious pirate-towns.
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